mlsanityData to 14 Oct 2026

FGO-SLAM: Enhancing Gaussian SLAM with Globally Consistent Opacity Radiance Field

arXiv 2509.01547 ↗First posted 1 Sep 2025cs.ROcited by 5

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Abstract (arXiv)

Visual SLAM has regained attention due to its ability to provide perceptual capabilities and simulation test data for Embodied AI. However, traditional SLAM methods struggle to meet the demands of high-quality scene reconstruction, and Gaussian SLAM systems, despite their rapid rendering and high-quality mapping capabilities, lack effective pose optimization methods and face challenges in geometric reconstruction. To address these issues, we introduce FGO-SLAM, a Gaussian SLAM system that employs an opacity radiance field as the scene representation to enhance geometric mapping performance. After initial pose estimation, we apply global adjustment to optimize camera poses and sparse point cloud, ensuring robust tracking of our approach. Additionally, we maintain a globally consistent opacity radiance field based on 3D Gaussians and introduce depth distortion and normal consistency terms to refine the scene representation. Furthermore, after constructing tetrahedral grids, we identify level sets to directly extract surfaces from 3D Gaussians. Results across various real-world and large-scale synthetic datasets demonstrate that our method achieves state-of-the-art tracking accuracy and mapping performance.

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). First posted on arXiv 1 Sep 2025.

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Citing papers per year: 2025: 1; 2026: 4.

5 papers.