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Frequency Point Game Environment for UAVs via Expert Knowledge and Large Language Model

arXiv 2508.02757 ↗First posted 3 Aug 2025cs.MA cs.GT cs.ROcited by 4

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Abstract (arXiv)

Unmanned Aerial Vehicles (UAVs) have made significant advancements in communication stability and security through techniques such as frequency hopping, signal spreading, and adaptive interference suppression. However, challenges remain in modeling spectrum competition, integrating expert knowledge, and predicting opponent behavior. To address these issues, we propose UAV-FPG (Unmanned Aerial Vehicle - Frequency Point Game), a game-theoretic environment model that simulates the dynamic interaction between interference and anti-interference strategies of opponent and ally UAVs in communication frequency bands. The model incorporates a prior expert knowledge base to optimize frequency selection and employs large language models for path planning, simulating a "strong adversary". Experimental results highlight the effectiveness of integrating the expert knowledge base and the large language model, with the latter significantly improving path planning in dynamic scenarios through iterative interactions, outperforming fixed-path strategies. UAV-FPG provides a robust platform for advancing anti-jamming strategies and intelligent decision-making in UAV communication systems.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). First posted on arXiv 3 Aug 2025.

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4 papers.