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LCS: An AI-based Low-Complexity Scaler for Power-Efficient Super-Resolution of Game Content

arXiv 2507.22873 ↗First posted 30 Jul 2025cs.CV cs.LGcited by 0

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Abstract (arXiv)

The increasing complexity of content rendering in modern games has led to a problematic growth in the workload of the GPU. In this paper, we propose an AI-based low-complexity scaler (LCS) inspired by state-of-the-art efficient super-resolution (ESR) models which could offload the workload on the GPU to a low-power device such as a neural processing unit (NPU). The LCS is trained on GameIR image pairs natively rendered at low and high resolution. We utilize adversarial training to encourage reconstruction of perceptually important details, and apply reparameterization and quantization techniques to reduce model complexity and size. In our comparative analysis we evaluate the LCS alongside the publicly available AMD hardware-based Edge Adaptive Scaling Function (EASF) and AMD FidelityFX Super Resolution 1 (FSR1) on five different metrics, and find that the LCS achieves better perceptual quality, demonstrating the potential of ESR models for upscaling on resource-constrained devices.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 27 of its 39 references that are in the map. First posted on arXiv 30 Jul 2025.

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References · 27

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15 more
  1. 2021A Survey of Quantization Methods for Efficient Neural Network Inferencecited by 815
  2. 2022Simple Baselines for Image Restorationcited by 708
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  15. 2024GameIR: A Large-Scale Synthesized Ground-Truth Dataset for Image Restoration over Gaming Contentcited by 2

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