Eyepiece-free pupil-optimized holographic near-eye displays
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Abstract (arXiv)
Computer-generated holography (CGH) represents a transformative visualization approach for next-generation immersive virtual and augmented reality (VR/AR) displays, enabling precise wavefront modulation and naturally providing comprehensive physiological depth cues without the need for bulky optical assemblies. Despite significant advancements in computational algorithms enhancing image quality and achieving real-time generation, practical implementations of holographic near-eye displays (NEDs) continue to face substantial challenges arising from finite and dynamically varying pupil apertures, which degrade image quality and compromise user experience. In this study, we introduce an eyepiece-free pupil-optimized holographic NED. Our proposed method employs a customized spherical phase modulation strategy to generate multiple viewpoints within the pupil, entirely eliminating the dependence on conventional optical eyepieces. Through the joint optimization of amplitude and phase distributions across these viewpoints, the method markedly mitigates image degradation due to finite pupil sampling and resolves inapparent depth cues induced by the spherical phase. The demonstrated method signifies a substantial advancement toward the realization of compact, lightweight, and flexible holographic NED systems, fulfilling stringent requirements for future VR/AR display technologies.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 6 of its 38 references that are in the map. First posted on arXiv 30 Jul 2025.
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References · 6
- 2021Neural 'Etendue Expander for Ultra-Wide-Angle High-Fidelity Holographic Displaycited by 11
- 2019Encoding complex fields by using a phase-only optical element: mitigation of pixel crosstalk effectscited by 5
- 2024Holographic Parallax Improves 3D Perceptual Realismcited by 5
- 2022Pupil-aware Holographycited by 4
- 2024Pupil-Adaptive 3D Holography Beyond Coherent Depth-of-Fieldcited by 2
- 2023Ergonomic-Centric Holography: Optimizing Realism,Immersion, and Comfort for Holographic Displaycited by 1
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