No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering
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Abstract (arXiv)
3D Gaussian Splatting (3DGS) enables high-quality rendering of 3D scenes and is getting increasing adoption in domains like autonomous driving and embodied intelligence. However, 3DGS still faces major efficiency challenges when faced with high frame rate requirements and resource-constrained edge deployment. To enable efficient 3DGS, in this paper, we propose LS-Gaussian, an algorithm/hardware co-design framework for lightweight streaming 3D rendering. LS-Gaussian is motivated by the core observation that 3DGS suffers from substantial computation redundancy and stalls. On one hand, in practical scenarios, high-frame-rate 3DGS is often applied in settings where a camera observes and renders the same scene continuously but from slightly different viewpoints. Therefore, instead of rendering each frame separately, LS-Gaussian proposes a viewpoint transformation algorithm that leverages inter-frame continuity for efficient sparse rendering. On the other hand, as different tiles within an image are rendered in parallel but have imbalanced workloads, frequent hardware stalls also slow down the rendering process. LS-Gaussian predicts the workload for each tile based on viewpoint transformation to enable more balanced parallel computation and co-designs a customized 3DGS accelerator to support the workload-aware mapping in real-time. Experimental results demonstrate that LS-Gaussian achieves 5.41x speedup over the edge GPU baseline on average and up to 17.3x speedup with the customized accelerator, while incurring only minimal visual quality degradation.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). First posted on arXiv 29 Jul 2025.
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Citing papers per year: 2025: 1; 2026: 2.
3 papers.
- 2026FilterGS: Traversal-Free Parallel Filtering and Adaptive Shrinking for Large-Scale LoD 3D Gaussian Splattingcited by 1
- 2025Cooperative Perception: A Resource-Efficient Framework for Multi-Drone 3D Scene Reconstruction Using Federated Diffusion and NeRFcited by 0
- 2026From Splats to Silicon: Rethinking Computational Efficiency of 3DGScited by 0
- 2026From Splats to Silicon: Rethinking Computational Efficiency of 3DGS5 Sep 2026
- 2026FilterGS: Traversal-Free Parallel Filtering and Adaptive Shrinking for Large-Scale LoD 3D Gaussian Splatting25 Mar 2026
- 2025Cooperative Perception: A Resource-Efficient Framework for Multi-Drone 3D Scene Reconstruction Using Federated Diffusion and NeRF1 Aug 2025