mlsanityData to 14 Oct 2026

Dual Turing Test: A Framework for Detecting and Mitigating Undetectable AI

arXiv 2507.15907 ↗First posted 21 Jul 2025cs.LG cs.AIcited by 0

On the map: LLM alignment / RLHF / preference optimisation → Reward hacking and misspecification

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Abstract (arXiv)

In this short note, we propose a unified framework that bridges three areas: (1) a flipped perspective on the Turing Test, the "dual Turing test", in which a human judge's goal is to identify an AI rather than reward a machine for deception; (2) a formal adversarial classification game with explicit quality constraints and worst-case guarantees; and (3) a reinforcement learning (RL) alignment pipeline that uses an undetectability detector and a set of quality related components in its reward model. We review historical precedents, from inverted and meta-Turing variants to modern supervised reverse-Turing classifiers, and highlight the novelty of combining quality thresholds, phased difficulty levels, and minimax bounds. We then formalize the dual test: define the judge's task over N independent rounds with fresh prompts drawn from a prompt space Q, introduce a quality function Q and parameters tau and delta, and cast the interaction as a two-player zero-sum game over the adversary's feasible strategy set M. Next, we map this minimax game onto an RL-HF style alignment loop, in which an undetectability detector D provides negative reward for stealthy outputs, balanced by a quality proxy that preserves fluency. Throughout, we include detailed explanations of each component notation, the meaning of inner minimization over sequences, phased tests, and iterative adversarial training and conclude with a suggestion for a couple of immediate actions.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Reward hacking and misspecification, one of 10 directions in LLM alignment / RLHF / preference optimisation. First posted on arXiv 21 Jul 2025.

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