mlsanityData to 14 Oct 2026

Strategy Adaptation in Large Language Model Werewolf Agents

arXiv 2507.12732 ↗First posted 17 Jul 2025cs.CLcited by 2

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Abstract (arXiv)

This study proposes a method to improve the performance of Werewolf agents by switching between predefined strategies based on the attitudes of other players and the context of conversations. While prior works of Werewolf agents using prompt engineering have employed methods where effective strategies are implicitly defined, they cannot adapt to changing situations. In this research, we propose a method that explicitly selects an appropriate strategy based on the game context and the estimated roles of other players. We compare the strategy adaptation Werewolf agents with baseline agents using implicit or fixed strategies and verify the effectiveness of our proposed method.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 4 of its 8 references that are in the map. First posted on arXiv 17 Jul 2025.

Builds on

4 of 8 references.

References · 4

  1. 2023Large Language Models Fail on Trivial Alterations to Theory-of-Mind Taskscited by 292
  2. 2023Exploring Large Language Models for Communication Games: An Empirical Study on Werewolfcited by 241
  3. 2023Language Agents with Reinforcement Learning for Strategic Play in the Werewolf Gamecited by 152
  4. 2024Werewolf Arena: A Case Study in LLM Evaluation via Social Deductioncited by 45

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Cited by year

Citing papers per year: 2025: 2.

2 papers.