mlsanityData to 14 Oct 2026

ATK: Automatic Task-driven Keypoint Selection for Robust Policy Learning

arXiv 2506.13867 ↗First posted 16 Jun 2025cs.ROcited by 4

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Abstract (arXiv)

Visuomotor policies often suffer from perceptual challenges, where visual differences between training and evaluation environments degrade policy performance. Policies relying on state estimations, like 6D pose, require task-specific tracking and are difficult to scale, while raw sensor-based policies may lack robustness to small visual disturbances. In this work, we leverage 2D keypoints--spatially consistent features in the image frame--as a flexible state representation for robust policy learning and apply it to both sim-to-real transfer and real-world imitation learning. However, the choice of which keypoints to use can vary across objects and tasks. We propose a novel method, ATK, to automatically select keypoints in a task-driven manner so that the chosen keypoints are predictive of optimal behavior for the given task. Our proposal optimizes for a minimal set of keypoints that focus on task-relevant parts while preserving policy performance and robustness. We distill expert data (either from an expert policy in simulation or a human expert) into a policy that operates on RGB images while tracking the selected keypoints. By leveraging pre-trained visual modules, our system effectively encodes states and transfers policies to the real-world evaluation scenario despite wide scene variations and perceptual challenges such as transparent objects, fine-grained tasks, and deformable objects manipulation. We validate ATK on various robotic tasks, demonstrating that these minimal keypoint representations significantly improve robustness to visual disturbances and environmental variations. See all experiments and more details at https://yunchuzhang.github.io/ATK/.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). First posted on arXiv 16 Jun 2025.

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Citing papers per year: 2025: 1; 2026: 3.

4 papers.

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  1. 2025Latent Policy Barrier: Learning Robust Visuomotor Policies by Staying In-Distribution
  2. 2022K-VIL: Keypoints-based Visual Imitation Learning
  3. 2026Estimate, Don't Imitate: Reusing Differentiable State-Based Policies for Visuomotor Control
  4. 2019Self-Supervised Correspondence in Visuomotor Policy Learning
  5. 2024Dreamitate: Real-World Visuomotor Policy Learning via Video Generation
  6. 2024Maximizing Alignment with Minimal Feedback: Efficiently Learning Rewards for Visuomotor Robot Policy Alignment
  7. 20243D Diffusion Policy: Generalizable Visuomotor Policy Learning via Simple 3D Representations
  8. 2024Learning from 10 Demos: Generalisable and Sample-Efficient Policy Learning with Oriented Affordance Frames