GA-S3: Comprehensive Social Network Simulation with Group Agents
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Abstract (arXiv)
Social network simulation is developed to provide a comprehensive understanding of social networks in the real world, which can be leveraged for a wide range of applications such as group behavior emergence, policy optimization, and business strategy development. However, billions of individuals and their evolving interactions involved in social networks pose challenges in accurately reflecting real-world complexities. In this study, we propose a comprehensive Social Network Simulation System (GA-S3) that leverages newly designed Group Agents to make intelligent decisions regarding various online events. Unlike other intelligent agents that represent an individual entity, our group agents model a collection of individuals exhibiting similar behaviors, facilitating the simulation of large-scale network phenomena with complex interactions at a manageable computational cost. Additionally, we have constructed a social network benchmark from 2024 popular online events that contains fine-grained information on Internet traffic variations. The experiment demonstrates that our approach is capable of achieving accurate and highly realistic prediction results. Code is open at https://github.com/AI4SS/GAS-3.
Key facts. Cited by 19 papers in the map (data through 14 Oct 2026). First posted on arXiv 4 Jun 2025.
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Citing papers per year: 2025: 2; 2026: 17.
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- 2025LoRA-Mixer: Coordinate Modular LoRA Experts Through Serial Attention Routingcited by 18
- 2026Air-Know: Arbiter-Calibrated Knowledge-Internalizing Robust Network for Composed Image Retrievalcited by 18
- 2026ConeSep: Cone-based Robust Noise-Unlearning Compositional Network for Composed Image Retrievalcited by 17
- 2026Recursive Self-Evolving Agents via Held-Out Selectioncited by 7
- 2026Seeing Further and Wider: Joint Spatio-Temporal Enlargement for Micro-Video Popularity Predictioncited by 5
- 2026Large Language Model as Token Compressor and Decompressorcited by 4
- 2026CurEvo: Curriculum-Guided Self-Evolution for Video Understandingcited by 3
- 2025The Hunger Game Debate: On the Emergence of Over-Competition in Multi-Agent Systemscited by 1
- 2026OmniTrend: Content-Context Modeling for Scalable Social Popularity Predictioncited by 1
- 2026IMAGINE: Adaptive Schema-Imagery Enhanced Composition for Composed Video Retrievalcited by 1
- 2026Semiotic logical hexagon theory for LLM logical reasoningcited by 1
- 2026Surfacing the Unsaid: CUE-Bench for Affective Stance in Chinese Discoursecited by 1
7 more
- 2026From Who They Are to How They Act: Behavioral Traits in Generative Agent-Based Models of Social Mediacited by 0
- 2026From Topology to Trajectory: LLM-Driven World Models For Supply Chain Resiliencecited by 0
- 2026GateMOT: Q-Gated Attention for Dense Object Trackingcited by 0
- 2026LLMs struggle to simulate human belief updates in controlled environmentscited by 0
- 2026LLMs for Social Network Modeling: From Network Generation to Dynamic Processescited by 0
- 2026PsyMemBehav: Psychology-Informed and Memory-Grounded Two-Level Identity-to-Action Reasoning for Social-Media Behavior Simulationcited by 0
- 2026From Caricature to Collective Artifact: How Persona Construction Drives Polarization in Generative Social Simulationscited by 0
- 2026From Caricature to Collective Artifact: How Persona Construction Drives Polarization in Generative Social Simulations12 Oct 2026
- 2026PsyMemBehav: Psychology-Informed and Memory-Grounded Two-Level Identity-to-Action Reasoning for Social-Media Behavior Simulation10 Oct 2026
- 2026LLMs for Social Network Modeling: From Network Generation to Dynamic Processes7 Sep 2026
- 2026Surfacing the Unsaid: CUE-Bench for Affective Stance in Chinese Discourse11 Aug 2026
- 2026LLMs struggle to simulate human belief updates in controlled environments30 Jul 2026
- 2026Semiotic logical hexagon theory for LLM logical reasoning24 Jul 2026
- 2026Recursive Self-Evolving Agents via Held-Out Selection17 Jun 2026
- 2026IMAGINE: Adaptive Schema-Imagery Enhanced Composition for Composed Video Retrieval6 Jun 2026
- 2026CurEvo: Curriculum-Guided Self-Evolution for Video Understanding29 Apr 2026
- 2026GateMOT: Q-Gated Attention for Dense Object Tracking29 Apr 2026
- 2026OmniTrend: Content-Context Modeling for Scalable Social Popularity Prediction29 Apr 2026
- 2026ConeSep: Cone-based Robust Noise-Unlearning Compositional Network for Composed Image Retrieval22 Apr 2026
7 more
- 2026Seeing Further and Wider: Joint Spatio-Temporal Enlargement for Micro-Video Popularity Prediction22 Apr 2026
- 2026Air-Know: Arbiter-Calibrated Knowledge-Internalizing Robust Network for Composed Image Retrieval21 Apr 2026
- 2026From Topology to Trajectory: LLM-Driven World Models For Supply Chain Resilience13 Apr 2026
- 2026Large Language Model as Token Compressor and Decompressor26 Mar 2026
- 2026From Who They Are to How They Act: Behavioral Traits in Generative Agent-Based Models of Social Media21 Jan 2026
- 2025The Hunger Game Debate: On the Emergence of Over-Competition in Multi-Agent Systems30 Sep 2025
- 2025LoRA-Mixer: Coordinate Modular LoRA Experts Through Serial Attention Routing17 Jun 2025
- 2026Air-Know: Arbiter-Calibrated Knowledge-Internalizing Robust Network for Composed Image Retrievalcited by 18
- 2026Seeing Further and Wider: Joint Spatio-Temporal Enlargement for Micro-Video Popularity Predictioncited by 5
- 2026Large Language Model as Token Compressor and Decompressorcited by 4
- 2026CurEvo: Curriculum-Guided Self-Evolution for Video Understandingcited by 3
- 2026OmniTrend: Content-Context Modeling for Scalable Social Popularity Predictioncited by 1
- 2026IMAGINE: Adaptive Schema-Imagery Enhanced Composition for Composed Video Retrievalcited by 1
- 2026Surfacing the Unsaid: CUE-Bench for Affective Stance in Chinese Discoursecited by 1
- 2026GateMOT: Q-Gated Attention for Dense Object Trackingcited by 0
- 2026LLMs struggle to simulate human belief updates in controlled environmentscited by 0
- 2026LLMs for Social Network Modeling: From Network Generation to Dynamic Processescited by 0
- 2026From Caricature to Collective Artifact: How Persona Construction Drives Polarization in Generative Social Simulationscited by 0
- 2026From Caricature to Collective Artifact: How Persona Construction Drives Polarization in Generative Social Simulations12 Oct 2026
- 2026LLMs for Social Network Modeling: From Network Generation to Dynamic Processes7 Sep 2026
- 2026Surfacing the Unsaid: CUE-Bench for Affective Stance in Chinese Discourse11 Aug 2026
- 2026LLMs struggle to simulate human belief updates in controlled environments30 Jul 2026
- 2026IMAGINE: Adaptive Schema-Imagery Enhanced Composition for Composed Video Retrieval6 Jun 2026
- 2026CurEvo: Curriculum-Guided Self-Evolution for Video Understanding29 Apr 2026
- 2026GateMOT: Q-Gated Attention for Dense Object Tracking29 Apr 2026
- 2026OmniTrend: Content-Context Modeling for Scalable Social Popularity Prediction29 Apr 2026
- 2026Seeing Further and Wider: Joint Spatio-Temporal Enlargement for Micro-Video Popularity Prediction22 Apr 2026
- 2026Air-Know: Arbiter-Calibrated Knowledge-Internalizing Robust Network for Composed Image Retrieval21 Apr 2026
- 2026Large Language Model as Token Compressor and Decompressor26 Mar 2026