GPU-Parallelizable Randomized Sketch-and-Precondition for Linear Regression using Sparse Sign Sketches
Not on the map. Why?
Abstract (arXiv)
A litany of theoretical and numerical results have established the sketch-and-precondition paradigm as a powerful approach to solving large linear regression problems in standard computing environments. Perhaps surprisingly, much less work has been done on understanding how sketch-and-precondition performs on graphics processing unit (GPU) systems. We address this gap by benchmarking an implementation of sketch-and-precondition based on sparse sign-sketches on single and multi-GPU systems. In doing so, we describe a novel, easily parallelized, rejection-sampling based method for generating sparse sign sketches. Our approach, which is particularly well-suited for GPUs, is easily adapted to a variety of computing environments. Taken as a whole, our numerical experiments indicate that sketch-and-precondition with sparse sign sketches is particularly well-suited for GPUs, and may be suitable for use in black-box least-squares solvers.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 3 Jun 2025.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2026: 1.
1 paper.