mlsanityData to 14 Oct 2026

TacCompress: A Benchmark for Multi-Point Tactile Data Compression in Dexterous Hand

arXiv 2505.16289 ↗First posted 22 May 2025cs.ROcited by 1

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Abstract (arXiv)

Though robotic dexterous manipulation has progressed substantially recently, challenges like in-hand occlusion still necessitate fine-grained tactile perception, leading to the integration of more tactile sensors into robotic hands. Consequently, the increased data volume imposes substantial bandwidth pressure on signal transmission from the hand's controller. However, the acquisition and compression of multi-point tactile signals based on the dexterous hands' physical structures have not been thoroughly explored. In this paper, our contributions are twofold. First, we introduce a Multi-Point Tactile Dataset for Dexterous Hand Grasping (Dex-MPTD). This dataset captures tactile signals from multiple contact sensors across various objects and grasping poses, offering a comprehensive benchmark for advancing dexterous robotic manipulation research. Second, we investigate both lossless and lossy compression on Dex-MPTD by converting tactile data into images and applying six lossless and five lossy image codecs for efficient compression. Experimental results demonstrate that tactile data can be losslessly compressed to as low as 0.0364 bits per sub-sample (bpss), achieving approximately 200× compression ratio compared to the raw tactile data. Efficient lossy compressors like HM and VTM can achieve about 1000× data reductions while preserving acceptable data fidelity. The exploration of lossy compression also reveals that screen-content-targeted coding tools outperform general-purpose codecs in compressing tactile data.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 22 May 2025.

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