mlsanityData to 14 Oct 2026

Reference Free Platform Adaptive Locomotion for Quadrupedal Robots using a Dynamics Conditioned Policy

arXiv 2505.16042 ↗First posted 21 May 2025cs.ROcited by 1

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Abstract (arXiv)

This article presents Platform Adaptive Locomotion (PAL), a unified control method for quadrupedal robots with different morphologies and dynamics. We leverage deep reinforcement learning to train a single locomotion policy on procedurally generated robots. The policy maps proprioceptive robot state information and base velocity commands into desired joint actuation targets, which are conditioned using a latent embedding of the temporally local system dynamics. We explore two conditioning strategies - one using a GRU-based dynamics encoder and another using a morphology-based property estimator - and show that morphology-aware conditioning outperforms temporal dynamics encoding regarding velocity task tracking for our hardware test on ANYmal C. Our results demonstrate that both approaches achieve robust zero-shot transfer across multiple unseen simulated quadrupeds. Furthermore, we demonstrate the need for careful robot reference modelling during training: exposing the policy to a diverse set of robot morphologies and dynamics leads to improved generalization, reducing the velocity tracking error by up to 30% compared to the baseline method. Despite PAL not surpassing the best-performing reference-free controller in all cases, our analysis uncovers critical design choices and informs improvements to the state of the art.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 21 May 2025.

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  4. 2025Sampling Strategies for Robust Universal Quadrupedal Locomotion Policies
  5. 2025McARL:Morphology-Control-Aware Reinforcement Learning for Generalizable Quadrupedal Locomotion
  6. 2026MorFiC: Fixing Value Miscalibration for Zero-Shot Quadruped Transfer
  7. 2024Offline Adaptation of Quadruped Locomotion using Diffusion Models
  8. 2022Human Motion Control of Quadrupedal Robots using Deep Reinforcement Learning