Building LOD Representation for 3D Urban Scenes
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Abstract (arXiv)
The advances in 3D reconstruction technology, such as photogrammetry and LiDAR scanning, have made it easier to reconstruct accurate and detailed 3D models for urban scenes. Nevertheless, these reconstructed models often contain a large number of geometry primitives, making interactive manipulation and rendering challenging, especially on resource-constrained devices like virtual reality platforms. Therefore, the generation of appropriate levels-of-detail (LOD) representations for these models is crucial. Additionally, automatically reconstructed 3D models tend to suffer from noise and lack semantic information. Dealing with these issues and creating LOD representations that are robust against noise while capturing the semantic meaning present significant challenges. In this paper, we propose a novel algorithm to address these challenges. We begin by analysing the properties of planar primitives detected from the input and group these primitives into multiple level sets by forming meaningful 3D structures. These level sets form the nodes of our innovative LOD-Tree. By selecting nodes at appropriate depths within the LOD-Tree, different LOD representations can be generated. Experimental results on real and complex urban scenes demonstrate the merits of our approach in generating clean, accurate, and semantically meaningful LOD representations.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). First posted on arXiv 21 May 2025.
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Citing papers per year: 2026: 3.
3 papers.
- 2026BuildAnyPoint: 3D Building Structured Abstraction from Diverse Point Cloudscited by 1
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- 2026Hierarchical Space Partition for Surface Reconstruction3 Jun 2026
- 2026BuildAnyPoint: 3D Building Structured Abstraction from Diverse Point Clouds27 Feb 2026
- 2026LoD Sketch Extraction from Architectural Models Using Generative AI: Dataset Construction for Multi-Level Architectural Design Generation23 Jan 2026