3D Reconstruction from Sketches
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Abstract (arXiv)
We consider the problem of reconstructing a 3D scene from multiple sketches. We propose a pipeline which involves (1) stitching together multiple sketches through use of correspondence points, (2) converting the stitched sketch into a realistic image using a CycleGAN, and (3) estimating that image's depth-map using a pre-trained convolutional neural network based architecture called MegaDepth. Our contribution includes constructing a dataset of image-sketch pairs, the images for which are from the Zurich Building Database, and sketches have been generated by us. We use this dataset to train a CycleGAN for our pipeline's second step. We end up with a stitching process that does not generalize well to real drawings, but the rest of the pipeline that creates a 3D reconstruction from a single sketch performs quite well on a wide variety of drawings.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 3 of its 13 references that are in the map. First posted on arXiv 20 May 2025.
Builds on
3 of 13 references.
References · 3
- 2016Image-to-Image Translation with Conditional Adversarial Networkscited by 4,527
- 2016Unsupervised Monocular Depth Estimation with Left-Right Consistencycited by 820
- 2018MegaDepth: Learning Single-View Depth Prediction from Internet Photoscited by 737
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