Memory Assignment for Finite-Memory Strategies in Adversarial Patrolling Games
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Abstract (arXiv)
Adversarial Patrolling games form a subclass of Security games where a Defender moves between locations, guarding vulnerable targets. The main algorithmic problem is constructing a strategy for the Defender that minimizes the worst damage an Attacker can cause. We focus on the class of finite-memory (also known as regular) Defender's strategies that experimentally outperformed other competing classes. A finite-memory strategy can be seen as a positional strategy on a finite set of states. Each state consists of a pair of a location and a certain integer value--called memory. Existing algorithms improve the transitional probabilities between the states but require that the available memory size itself is assigned at each location manually. Choosing the right memory assignment is a well-known open and hard problem that hinders the usability of finite-memory strategies. We solve this issue by developing a general method that iteratively changes the memory assignment. Our algorithm can be used in connection with any black-box strategy optimization tool. We evaluate our method on various experiments and show its robustness by solving instances of various patrolling models.
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References · 6
- 2021Learn to Intervene: An Adaptive Learning Policy for Restless Bandits in Application to Preventive Healthcarecited by 35
- 2018Deep Reinforcement Learning for Green Security Games with Real-Time Informationcited by 19
- 2015Adversarial patrolling with spatially uncertain alarm signalscited by 3
- 2021Regstar: Efficient Strategy Synthesis for Adversarial Patrolling Gamescited by 2
- 2022Minimizing Expected Intrusion Detection Time in Adversarial Patrollingcited by 1
- 2022On-the-fly Adaptation of Patrolling Strategies in Changing Environmentscited by 1
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