Variety-Seeking Jump Games on Graphs
Not on the map. Why?
Abstract (arXiv)
We consider a class of jump games in which agents of different types occupy the nodes of a graph aiming to maximize the variety of types in their neighborhood. In particular, each agent derives a utility equal to the number of types different from its own in its neighborhood. We show that the jump game induced by the strategic behavior of the agents (who aim to maximize their utility) may in general have improving response cycles, but is a potential game under any of the following four conditions: there are only two types of agents; or exactly one empty node; or the graph is of degree at most 2; or the graph is 3-regular and there are two empty nodes. Additionally, we show that on trees, cylinder graphs, and tori, there is always an equilibrium. Finally, we show tight bounds on the price of anarchy with respect to two different measures of diversity: the social welfare (the total utility of the agents) and the number of colorful edges (that connect agents of different types).
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 15 May 2025.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2026: 1.
1 paper.
- 2026Rethinking Federated Unlearning via the Lens of Memorization23 May 2026