Gameplay Highlights Generation
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Abstract (arXiv)
In this work, we enable gamers to share their gaming experience on social media by automatically generating eye-catching highlight reels from their gameplay session Our automation will save time for gamers while increasing audience engagement. We approach the highlight generation problem by first identifying intervals in the video where interesting events occur and then concatenate them. We developed an in-house gameplay event detection dataset containing interesting events annotated by humans using VIA video annotator. Traditional techniques for highlight detection such as game engine integration requires expensive collaboration with game developers. OCR techniques which detect patches of specific images or texts require expensive per game engineering and may not generalize across game UI and different language. We finetuned a multimodal general purpose video understanding model such as X-CLIP using our dataset which generalizes across multiple games in a genre without per game engineering. Prompt engineering was performed to improve the classification performance of this multimodal model. Our evaluation showed that such a finetuned model can detect interesting events in first person shooting games from unseen gameplay footage with more than 90% accuracy. Moreover, our model performed significantly better on low resource games (small dataset) when trained along with high resource games, showing signs of transfer learning. To make the model production ready, we used ONNX libraries to enable cross platform inference. These libraries also provide post training quantization tools to reduce model size and inference time for deployment. ONNX runtime libraries with DirectML backend were used to perform efficient inference on Windows OS. We show that natural language supervision in the X-CLIP model leads to data efficient and highly performant video recognition models.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 10 of its 13 references that are in the map. First posted on arXiv 12 May 2025.
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References · 10
- 2017Attention Is All You Needcited by 59,932
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
- 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 29,915
- 2021Swin Transformer: Hierarchical Vision Transformer using Shifted Windowscited by 12,082
- 2015You Only Look Once: Unified, Real-Time Object Detectioncited by 4,829
- 2017The Kinetics Human Action Video Datasetcited by 1,894
- 2017Decoupled Weight Decay Regularizationcited by 1,722
- 2021ViViT: A Video Vision Transformercited by 1,610
- 2022Expanding Language-Image Pretrained Models for General Video Recognitioncited by 320
- 2019The VIA Annotation Software for Images, Audio and Videocited by 166
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