mlsanityData to 14 Oct 2026

Extending a Quantum Reinforcement Learning Exploration Policy with Flags to Connect Four

arXiv 2505.04371 ↗First posted 7 May 2025cs.LG quant-phcited by 0

On the map: Deep reinforcement learning methods → Quantum reinforcement learning

Abstract (arXiv)

Action selection based on flags is a Reinforcement Learning (RL) exploration policy that improves the exploration of the state space through the use of flags, which can identify the most promising actions to take in each state. The quantum counterpart of this exploration policy further improves upon this by taking advantage of a quadratic speedup for sampling flagged actions. This approach has already been successfully employed for the game of Checkers. In this work, we describe the application of this method to the context of Connect Four, in order to study its performance in a different setting, which can lead to a better generalization of the technique. We also kept track of a metric that wasn't taken into account in previous work: the average number of iterations to obtain a flagged action. Since going second is a significant disadvantage in Connect Four, we also had the intent of exploring how this more complex scenario would impact the performance of our approach. The experiments involved training and testing classical and quantum RL agents that played either going first or going second against a Randomized Negamax opponent. The results showed that both flagged exploration policies were clearly superior to a simple epsilon-greedy policy. Furthermore, the quantum agents did in fact sample flagged actions in less iterations. Despite obtaining tagged actions more consistently, the win rates between the classical and quantum versions of the approach were identical, which could be due to the simplicity of the training scenario chosen.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Quantum reinforcement learning, one of 15 directions in Deep reinforcement learning methods. Builds on 2 of its 10 references that are in the map. First posted on arXiv 7 May 2025.

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2 of 10 references.

References · 2

  1. 2016Learning to Perform Physics Experiments via Deep Reinforcement Learningcited by 47
  2. 2021Deep Reinforcement Learning with Quantum-inspired Experience Replaycited by 19

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