Modeling Human Behavior in a Strategic Network Game with Complex Group Dynamics
Not on the map. Why?
Abstract (arXiv)
Human networks greatly impact important societal outcomes, including wealth and health inequality, poverty, and bullying. As such, understanding human networks is critical to learning how to promote favorable societal outcomes. As a step toward better understanding human networks, we compare and contrast several methods for learning models of human behavior in a strategic network game called the Junior High Game (JHG) [39]. These modeling methods differ with respect to the assumptions they use to parameterize human behavior (behavior matching vs. community-aware behavior) and the moments they model (mean vs. distribution). Results show that the highest-performing method, called hCAB, models the distribution of human behavior rather than the mean and assumes humans use community-aware behavior rather than behavior matching. When applied to small societies, the hCAB model closely mirrors the population dynamics of human groups (with notable differences). Additionally, in a user study, human participants had difficulty distinguishing hCAB agents from other humans, thus illustrating that the hCAB model also produces plausible (individual) behavior in this strategic network game.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 0 of its 61 references that are in the map. First posted on arXiv 1 May 2025.
Builds on
0 of 61 references.
No references here yet.
Built on by
Not cited yet.