mlsanityData to 14 Oct 2026

Efficient FPGA Implementation of Time-Domain Popcount for Low-Complexity Machine Learning

arXiv 2505.02181 ↗First posted 4 May 2025cs.LG cs.ARcited by 0

Not on the map. Why?

Abstract (arXiv)

Population count (popcount) is a crucial operation for many low-complexity machine learning (ML) algorithms, including Tsetlin Machine (TM)-a promising new ML method, particularly well-suited for solving classification tasks. The inference mechanism in TM consists of propositional logic-based structures within each class, followed by a majority voting scheme, which makes the classification decision. In TM, the voters are the outputs of Boolean clauses. The voting mechanism comprises two operations: popcount for each class and determining the class with the maximum vote by means of an argmax operation. While TMs offer a lightweight ML alternative, their performance is often limited by the high computational cost of popcount and comparison required to produce the argmax result. In this paper, we propose an innovative approach to accelerate and optimize these operations by performing them in the time domain. Our time-domain implementation uses programmable delay lines (PDLs) and arbiters to efficiently manage these tasks through delay-based mechanisms. We also present an FPGA design flow for practical implementation of the time-domain popcount, addressing delay skew and ensuring that the behavior matches that of the model's intended functionality. By leveraging the natural compatibility of the proposed popcount with asynchronous architectures, we demonstrate significant improvements in an asynchronous TM, including up to 38% reduction in latency, 43.1% reduction in dynamic power, and 15% savings in resource utilization, compared to synchronous TMs using adder-based popcount.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 3 of its 25 references that are in the map. First posted on arXiv 4 May 2025.

Builds on

3 of 25 references.

References · 3

  1. 2018The Tsetlin Machine -- A Game Theoretic Bandit Driven Approach to Optimal Pattern Recognition with Propositional Logiccited by 72
  2. 2021Softermax: Hardware/Software Co-Design of an Efficient Softmax for Transformerscited by 54
  3. 2021Self-timed Reinforcement Learning using Tsetlin Machinecited by 2

Built on by

Not cited yet.