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A Platform for Generating Educational Activities to Teach English as a Second Language

arXiv 2504.20251 ↗First posted 28 Apr 2025cs.CL cs.AI cs.CYcited by 0

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Abstract (arXiv)

We present a platform for the generation of educational activities oriented to teaching English as a foreign language. The different activities -- games and language practice exercises -- are strongly based on Natural Language Processing techniques. The platform offers the possibility of playing out-of-the-box games, generated from resources created semi-automatically and then manually curated. It can also generate games or exercises of greater complexity from texts entered by teachers, providing a stage of review and edition of the generated content before use. As a way of expanding the variety of activities in the platform, we are currently experimenting with image and text generation. In order to integrate them and improve the performance of other neural tools already integrated, we are working on migrating the platform to a more powerful server. In this paper we describe the development of our platform and its deployment for end users, discussing the challenges faced and how we overcame them, and also detail our future work plans.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 5 of its 32 references that are in the map. First posted on arXiv 28 Apr 2025.

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References · 5

  1. 2020Language Models are Few-Shot Learnerscited by 32,419
  2. 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,863
  3. 2021Finetuned Language Models Are Zero-Shot Learnerscited by 3,780
  4. 2018Know What You Don't Know: Unanswerable Questions for SQuADcited by 1,554
  5. 2021AI and the Everything in the Whole Wide World Benchmarkcited by 349

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