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Learning Underwater Active Perception in Simulation

arXiv 2504.17817 ↗First posted 23 Apr 2025cs.CV cs.ROcited by 0

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Abstract (arXiv)

When employing underwater vehicles for the autonomous inspection of assets, it is crucial to consider and assess the water conditions. These conditions significantly impact visibility and directly affect robotic operations. Turbidity can jeopardise the mission by preventing accurate visual documentation of inspected structures. Previous works have introduced methods to adapt to turbidity and backscattering, however, they also include manoeuvring and setup constraints. We propose a simple yet efficient approach to enable high-quality image acquisition of assets in a broad range of water conditions. This active perception framework includes a multi-layer perceptron (MLP) trained to predict image quality given a distance to a target and artificial light intensity. We generate a large synthetic dataset that includes ten water types with varying levels of turbidity and backscattering. For this, we modified the modelling software Blender to better account for the underwater light propagation properties. We validated the approach in simulation and demonstrate significant improvements in visual coverage and image quality compared to traditional methods. The project code is available on our project page at https://roboticimaging.org/Projects/ActiveUW/.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 4 of its 58 references that are in the map. First posted on arXiv 23 Apr 2025.

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References · 4

  1. 2017WaterGAN: Unsupervised Generative Network to Enable Real-time Color Correction of Monocular Underwater Imagescited by 112
  2. 2019UWGAN: Underwater GAN for Real-world Underwater Color Restoration and Dehazingcited by 18
  3. 2022DAVE Aquatic Virtual Environment: Toward a General Underwater Robotics Simulatorcited by 11
  4. 2015The Next Best Underwater Viewcited by 4

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