mlsanityData to 14 Oct 2026

Accelerating Ray Tracing-Based Wireless Channels Generation for Real-Time Network Digital Twins

arXiv 2504.09751 ↗First posted 13 Apr 2025cs.NI eess.SPcited by 1

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Abstract (arXiv)

Ray tracing (RT) simulation is a widely used approach to enable modeling wireless channels in applications such as network digital twins. However, the computational cost to execute ray tracing (RT) is proportional to factors such as the level of detail used in the adopted 3D scenario. This work proposes RT pre-processing algorithms that aim at simplifying the 3D scene without distorting the channel, by reducing the scenario area and/or simplifying object shapes in the scenario. It also proposes a post-processing method that augments a set of RT results to achieve an improved time resolution. These methods enable using RT in applications that use a detailed and photorealistic 3D scenario while generating consistent wireless channels over time. Our simulation results with different urban scenarios scales, in terms of area and object details, demonstrate that it is possible to reduce the simulation time by more than 50% without compromising the accuracy of the multipath RT parameters, such as angles of arrival and departure, delay, phase, and path gain.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 13 Apr 2025.

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