Prophecies all the Way: Game-based Model-Checking for HyperQPTL beyond forall^*exists^*
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Abstract (arXiv)
Model-checking HyperLTL, a temporal logic expressing properties of sets of traces with applications to information-flow based security and privacy, has a decidable, but TOWER-complete, model-checking problem. While the classical model-checking algorithm for full HyperLTL is automata-theoretic, more recently, a game-based alternative for the forall^*exists^*-fragment has been presented. Here, we employ imperfect information-games to extend the game-based approach to full HyperQPTL, which features arbitrary quantifier prefixes and quantification over propositions and can express every ω-regular hyperproperty. As a byproduct of our game-based algorithm, we obtain finite-state implementations of Skolem functions via transducers with lookahead that explain satisfaction or violation of HyperQPTL properties.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 11 Apr 2025.
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