A Conic Transformation Approach for Solving the Perspective-Three-Point Problem
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Abstract (arXiv)
We propose a conic transformation method to solve the Perspective-Three-Point (P3P) problem. In contrast to the current state-of-the-art solvers, which formulate the P3P problem by intersecting two conics and constructing a degenerate conic to find the intersection, our approach builds upon a new formulation based on a transformation that maps the two conics to a new coordinate system, where one of the conics becomes a standard parabola in a canonical form. This enables expressing one variable in terms of the other variable, and as a consequence, substantially simplifies the problem of finding the conic intersection. Moreover, the polynomial coefficients are fast to compute, and we only need to determine the real-valued intersection points, which avoids the requirement of using computationally expensive complex arithmetic. While the current state-of-the-art methods reduce the conic intersection problem to solving a univariate cubic equation, our approach, despite resulting in a quartic equation, is still faster thanks to this new simplified formulation. Extensive evaluations demonstrate that our method achieves higher speed while maintaining robustness and stability comparable to state-of-the-art methods.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 2 of its 26 references that are in the map. First posted on arXiv 2 Apr 2025.
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2 of 26 references.
References · 2
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Citing papers per year: 2025: 1; 2026: 1.
2 papers.
- 2025P3P Made Easycited by 1
- 2026Solving Minimal Problems Without Matrix Inversion Using FFT-Based Interpolationcited by 0
- 2026Solving Minimal Problems Without Matrix Inversion Using FFT-Based Interpolation7 May 2026
- 2025P3P Made Easy2 Aug 2025