mlsanityData to 14 Oct 2026

Reward Redistribution via Gaussian Process Likelihood Estimation

arXiv 2503.17409 ↗First posted 20 Mar 2025cs.LG cs.ROcited by 0

On the map: Deep reinforcement learning methods → RL theory and sample complexity

Abstract (arXiv)

In many practical reinforcement learning tasks, feedback is only provided at the end of a long horizon, leading to sparse and delayed rewards. Existing reward redistribution methods typically assume that per-step rewards are independent, thus overlooking interdependencies among state-action pairs. In this paper, we propose a Gaussian process based Likelihood Reward Redistribution (GP-LRR) framework that addresses this issue by modeling the reward function as a sample from a Gaussian process, which explicitly captures dependencies between state-action pairs through the kernel function. By maximizing the likelihood of the observed episodic return via a leave-one-out strategy that leverages the entire trajectory, our framework inherently introduces uncertainty regularization. Moreover, we show that conventional mean-squared-error (MSE) based reward redistribution arises as a special case of our GP-LRR framework when using a degenerate kernel without observation noise. When integrated with an off-policy algorithm such as Soft Actor-Critic, GP-LRR yields dense and informative reward signals, resulting in superior sample efficiency and policy performance on several MuJoCo benchmarks.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods. First posted on arXiv 20 Mar 2025.

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