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GraphTEN: Graph Enhanced Texture Encoding Network

arXiv 2503.13991 ↗First posted 18 Mar 2025cs.CV cs.AIcited by 0

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Abstract (arXiv)

Texture recognition is a fundamental problem in computer vision and pattern recognition. Recent progress leverages feature aggregation into discriminative descriptions based on convolutional neural networks (CNNs). However, modeling non-local context relations through visual primitives remains challenging due to the variability and randomness of texture primitives in spatial distributions. In this paper, we propose a graph-enhanced texture encoding network (GraphTEN) designed to capture both local and global features of texture primitives. GraphTEN models global associations through fully connected graphs and captures cross-scale dependencies of texture primitives via bipartite graphs. Additionally, we introduce a patch encoding module that utilizes a codebook to achieve an orderless representation of texture by encoding multi-scale patch features into a unified feature space. The proposed GraphTEN achieves superior performance compared to state-of-the-art methods across five publicly available datasets.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 6 of its 13 references that are in the map. First posted on arXiv 18 Mar 2025.

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References · 6

  1. 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 30,186
  2. 2022Vision GNN: An Image is Worth Graph of Nodescited by 186
  3. 2018From BoW to CNN: Two Decades of Texture Representation for Texture Classificationcited by 40
  4. 2017Wavelet Convolutional Neural Networks for Texture Classificationcited by 21
  5. 2020Histogram Layers for Texture Analysiscited by 19
  6. 2016Using Filter Banks in Convolutional Neural Networks for Texture Classificationcited by 15

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