GraphTEN: Graph Enhanced Texture Encoding Network
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Abstract (arXiv)
Texture recognition is a fundamental problem in computer vision and pattern recognition. Recent progress leverages feature aggregation into discriminative descriptions based on convolutional neural networks (CNNs). However, modeling non-local context relations through visual primitives remains challenging due to the variability and randomness of texture primitives in spatial distributions. In this paper, we propose a graph-enhanced texture encoding network (GraphTEN) designed to capture both local and global features of texture primitives. GraphTEN models global associations through fully connected graphs and captures cross-scale dependencies of texture primitives via bipartite graphs. Additionally, we introduce a patch encoding module that utilizes a codebook to achieve an orderless representation of texture by encoding multi-scale patch features into a unified feature space. The proposed GraphTEN achieves superior performance compared to state-of-the-art methods across five publicly available datasets.
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References · 6
- 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 30,186
- 2022Vision GNN: An Image is Worth Graph of Nodescited by 186
- 2018From BoW to CNN: Two Decades of Texture Representation for Texture Classificationcited by 40
- 2017Wavelet Convolutional Neural Networks for Texture Classificationcited by 21
- 2020Histogram Layers for Texture Analysiscited by 19
- 2016Using Filter Banks in Convolutional Neural Networks for Texture Classificationcited by 15
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