mlsanityData to 7 Oct 2026

Gate-Shift-Pose: Enhancing Action Recognition in Sports with Skeleton Information

arXiv 2503.04470 ↗First posted 6 Mar 2025cs.CVcited by 4

Not on the map. Why?

Abstract (arXiv)

This paper introduces Gate-Shift-Pose, an enhanced version of Gate-Shift-Fuse networks, designed for athlete fall classification in figure skating by integrating skeleton pose data alongside RGB frames. We evaluate two fusion strategies: early-fusion, which combines RGB frames with Gaussian heatmaps of pose keypoints at the input stage, and late-fusion, which employs a multi-stream architecture with attention mechanisms to combine RGB and pose features. Experiments on the FR-FS dataset demonstrate that Gate-Shift-Pose significantly outperforms the RGB-only baseline, improving accuracy by up to 40% with ResNet18 and 20% with ResNet50. Early-fusion achieves the highest accuracy (98.08%) with ResNet50, leveraging the model's capacity for effective multimodal integration, while late-fusion is better suited for lighter backbones like ResNet18. These results highlight the potential of multimodal architectures for sports action recognition and the critical role of skeleton pose information in capturing complex motion patterns. Visit the project page at https://edowhite.github.io/Gate-Shift-Pose

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 13 of its 30 references that are in the map. First posted on arXiv 6 Mar 2025.

Builds on

13 of 30 references.

References · 13

  1. 2015Deep Residual Learning for Image Recognitioncited by 51,809
  2. 2016Semi-Supervised Classification with Graph Convolutional Networkscited by 11,282
  3. 2017Quo Vadis, Action Recognition? A New Model and the Kinetics Datasetcited by 3,259
  4. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
  5. 2014Two-Stream Convolutional Networks for Action Recognition in Videoscited by 1,067
  6. 2018TSM: Temporal Shift Module for Efficient Video Understandingcited by 852
  7. 2016Convolutional Two-Stream Network Fusion for Video Action Recognitioncited by 384
  8. 2017Temporal Segment Networks for Action Recognition in Videoscited by 279
  9. 2020Human Action Recognition from Various Data Modalities: A Reviewcited by 162
  10. 2018Revisiting Small Batch Training for Deep Neural Networkscited by 100
  11. 2022TSA-Net: Tube Self-Attention Network for Action Quality Assessmentcited by 36
  12. 2022A Survey on Video Action Recognition in Sports: Datasets, Methods and Applicationscited by 27
1 more
  1. 2022Gate-Shift-Fuse for Video Action Recognitioncited by 15

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 3; 2026: 1.

4 papers.