Fostering Inclusion: A Virtual Reality Experience to Raise Awareness of Dyslexia-Related Barriers in University Settings
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Abstract (arXiv)
This work introduces the design, implementation, and validation of a virtual reality (VR) experience aimed at promoting the inclusion of individuals with dyslexia in university settings. Unlike traditional awareness methods, this immersive approach offers a novel way to foster empathy by allowing participants to experience firsthand the challenges faced by students with dyslexia. Specifically, the experience raises awareness by exposing non-dyslexic individuals to the difficulties commonly encountered by dyslexic students. In the virtual environment, participants explore a virtual campus with multiple buildings, navigating between them while completing tasks and simultaneously encountering barriers that simulate some of the challenges faced by individuals with dyslexia. These barriers include reading signs with shifting letters, following directional arrows that may point incorrectly, and dealing with a lack of assistance. The campus is a comprehensive model featuring both indoor and outdoor spaces and supporting various modes of locomotion. To validate the experience, more than 30 non-dyslexic participants from the university environment, mainly professors and students, evaluated it through ad hoc satisfaction surveys. The results indicated heightened awareness of the barriers encountered by students with dyslexia, with participants deeming the experience a valuable tool for increasing visibility and fostering understanding of dyslexic students.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 5 of its 44 references that are in the map. First posted on arXiv 20 Feb 2025.
Builds on
5 of 44 references.
References · 5
- 2024A VR Serious Game to Increase Empathy towards Students with Phonological Dyslexiacited by 3
- 2024Determining the Difficulties of Students With Dyslexia via Virtual Reality and Artificial Intelligence: An Exploratory Analysiscited by 3
- 2024Use of recommendation models to provide support to dyslexic studentscited by 2
- 2021Extending 3-DoF Metrics to Model User Behaviour Similarity in 6-DoF Immersive Applicationscited by 1
- 2023Simulating Vision Impairment in Virtual Reality -- A Comparison of Visual Task Performance with Real and Simulated Tunnel Visioncited by 1
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Citing papers per year: 2025: 1.
1 paper.