Dynamic Reinforcement Learning for Actors
On the map: Deep reinforcement learning methods → Deep RL algorithms and representations
Abstract (arXiv)
Dynamic Reinforcement Learning (Dynamic RL), proposed in this paper, directly controls system dynamics, instead of the actor (action-generating neural network) outputs at each moment, bringing about a major qualitative shift in reinforcement learning (RL) from static to dynamic. The actor is initially designed to generate chaotic dynamics through the loop with its environment, enabling the agent to perform flexible and deterministic exploration. Dynamic RL controls global system dynamics using a local index called "sensitivity," which indicates how much the input neighborhood contracts or expands into the corresponding output neighborhood through each neuron's processing. While sensitivity adjustment learning (SAL) prevents excessive convergence of the dynamics, sensitivity-controlled reinforcement learning (SRL) adjusts them -- to converge more to improve reproducibility around better state transitions with positive TD error and to diverge more to enhance exploration around worse transitions with negative TD error. Dynamic RL was applied only to the actor in an Actor-Critic RL architecture while applying it to the critic remains a challenge. It was tested on two dynamic tasks and functioned effectively without external exploration noise or backward computation through time. Moreover, it exhibited excellent adaptability to new environments, although some problems remain. Drawing parallels between 'exploration' and 'thinking,' the author hypothesizes that "exploration grows into thinking through learning" and believes this RL could be a key technique for the emergence of thinking, including inspiration that cannot be reconstructed from massive existing text data. Finally, despite being presumptuous, the author presents the argument that this research should not proceed due to its potentially fatal risks, aiming to encourage discussion.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods. Builds on 9 of its 37 references that are in the map. First posted on arXiv 14 Feb 2025.
Builds on
9 of 37 references.
References · 9
- 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,353
- 2017Hindsight Experience Replaycited by 1,136
- 2023Art or Artifice? Large Language Models and the False Promise of Creativitycited by 172
- 2022Evaluating the Factual Consistency of Large Language Models Through News Summarizationcited by 92
- 2023Large Language Models Are Not Strong Abstract Reasonerscited by 53
- 2023LatEval: An Interactive LLMs Evaluation Benchmark with Incomplete Information from Lateral Thinking Puzzlescited by 41
- 2023BRAINTEASER: Lateral Thinking Puzzles for Large Language Modelscited by 18
- 2020Any Target Function Exists in a Neighborhood of Any Sufficiently Wide Random Network: A Geometrical Perspectivecited by 5
- 2020Sensitivity - Local Index to Control Chaoticity or Gradient Globally -cited by 2
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Citing papers per year: 2026: 1.
1 paper.
Similar, not cited
Close in wording, no citation either way
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- 2025Dynamic Action Interpolation: A Universal Approach for Accelerating Reinforcement Learning with Expert Guidance
- 2026Physics-enhanced reinforcement learning for real-time optimal control of dynamical systems
- 2022Generalized Reinforcement Learning: Experience Particles, Action Operator, Reinforcement Field, Memory Association, and Decision Concepts
- 2026Dynamical Priors as a Training Objective in Reinforcement Learning
- 2026From Ticks to Flows: Dynamics of Neural Reinforcement Learning in Continuous Environments
- 2025Parameter Stress Analysis in Reinforcement Learning: Applying Synaptic Filtering to Policy Networks
- 2025Dynamic Entropy Tuning in Reinforcement Learning Low-Level Quadcopter Control: Stochasticity vs Determinism