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Solving the Content Gap in Roblox Game Recommendations: LLM-Based Profile Generation and Reranking

arXiv 2502.06802 ↗First posted 1 Feb 2025cs.IR cs.AI cs.CLcited by 0

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Abstract (arXiv)

With the vast and dynamic user-generated content on Roblox, creating effective game recommendations requires a deep understanding of game content. Traditional recommendation models struggle with the inconsistent and sparse nature of game text features such as titles and descriptions. Recent advancements in large language models (LLMs) offer opportunities to enhance recommendation systems by analyzing in-game text data. This paper addresses two challenges: generating high-quality, structured text features for games without extensive human annotation, and validating these features to ensure they improve recommendation relevance. We propose an approach that extracts in-game text and uses LLMs to infer attributes such as genre and gameplay objectives from raw player interactions. Additionally, we introduce an LLM-based re-ranking mechanism to assess the effectiveness of the generated text features, enhancing personalization and user satisfaction. Beyond recommendations, our approach supports applications such as user engagement-based integrity detection, already deployed in production. This scalable framework demonstrates the potential of in-game text understanding to improve recommendation quality on Roblox and adapt recommendations to its unique, user-generated ecosystem.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 3 of its 29 references that are in the map. First posted on arXiv 1 Feb 2025.

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References · 3

  1. 2023RecRanker: Instruction Tuning Large Language Model as Ranker for Top-k Recommendationcited by 36
  2. 2024Enhancing Recommendation Diversity by Re-ranking with Large Language Modelscited by 19
  3. 2020Learning from the past: A process recommendation system for video game projects using postmortems experiencescited by 1

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