mlsanityData to 14 Oct 2026

PixelBrax: Learning Continuous Control from Pixels End-to-End on the GPU

arXiv 2502.00021 ↗First posted 16 Jan 2025cs.LG cs.PFcited by 1

Not on the map. Why?

Abstract (arXiv)

We present PixelBrax, a set of continuous control tasks with pixel observations. We combine the Brax physics engine with a pure JAX renderer, allowing reinforcement learning (RL) experiments to run end-to-end on the GPU. PixelBrax can render observations over thousands of parallel environments and can run two orders of magnitude faster than existing benchmarks that rely on CPU-based rendering. Additionally, PixelBrax supports fully reproducible experiments through its explicit handling of any stochasticity within the environments and supports color and video distractors for benchmarking generalization. We open-source PixelBrax alongside JAX implementations of several RL algorithms at github.com/trevormcinroe/pixelbrax.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 16 Jan 2025.

Builds on

0 of 0 references.

No references here yet.

Built on by

Cited by year

Citing papers per year: 2025: 1.

1 paper.

Similar, not cited

Close in wording, no citation either way

  1. 2026KAGE-Bench: Fast Known-Axis Visual Generalization Evaluation for Reinforcement Learning
  2. 2021Learning Representations for Pixel-based Control: What Matters and Why?
  3. 2026InstantMimic: A High Performance System for Learning Physics-based Skills in Seconds ↗
  4. 2026Efficient On-policy Visual-RL via Stochastic Decoupled Policy Gradient
  5. 2025Accelerating Visual-Policy Learning through Parallel Differentiable Simulation
  6. 2025RLGS: Reinforcement Learning-Based Adaptive Hyperparameter Tuning for Gaussian Splatting
  7. 2026Mahjax: A GPU-Accelerated Mahjong Simulator for Reinforcement Learning in JAX
  8. 2026StitchCUDA: An Automated Multi-Agents End-to-End GPU Programing Framework with Rubric-based Agentic Reinforcement Learning