mlsanityData to 7 Oct 2026

A Causality-aware Paradigm for Evaluating Creativity of Multimodal Large Language Models

arXiv 2501.15147 ↗First posted 25 Jan 2025cs.AI cs.HCcited by 10

On the map: LLM reasoning → Reasoning benchmarks and evaluation

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Abstract (arXiv)

Recently, numerous benchmarks have been developed to evaluate the logical reasoning abilities of large language models (LLMs). However, assessing the equally important creative capabilities of LLMs is challenging due to the subjective, diverse, and data-scarce nature of creativity, especially in multimodal scenarios. In this paper, we consider the comprehensive pipeline for evaluating the creativity of multimodal LLMs, with a focus on suitable evaluation platforms and methodologies. First, we find the Oogiri game, a creativity-driven task requiring humor, associative thinking, and the ability to produce unexpected responses to text, images, or both. This game aligns well with the input-output structure of modern multimodal LLMs and benefits from a rich repository of high-quality, human-annotated creative responses, making it an ideal platform for studying LLM creativity. Next, beyond using the Oogiri game for standard evaluations like ranking and selection, we propose LoTbench, an interactive, causality-aware evaluation framework, to further address some intrinsic risks in standard evaluations, such as information leakage and limited interpretability. The proposed LoTbench not only quantifies LLM creativity more effectively but also visualizes the underlying creative thought processes. Our results show that while most LLMs exhibit constrained creativity, the performance gap between LLMs and humans is not insurmountable. Furthermore, we observe a strong correlation between results from the multimodal cognition benchmark MMMU and LoTbench, but only a weak connection with traditional creativity metrics. This suggests that LoTbench better aligns with human cognitive theories, highlighting cognition as a critical foundation in the early stages of creativity and enabling the bridging of diverse concepts. https://lotbench.github.io

Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Placed in Reasoning benchmarks and evaluation, one of 17 directions in LLM reasoning. Builds on 68 of its 107 references that are in the map. First posted on arXiv 25 Jan 2025.

Builds on

68 of 107 references.

Closest ancestors · 4

Same direction, newest first

  1. 2023Let's Think Outside the Box: Exploring Leap-of-Thought in Large Language Models with Creative Humor Generation5 Dec
  2. 2023LatEval: An Interactive LLMs Evaluation Benchmark with Incomplete Information from Lateral Thinking Puzzles21 Aug
  3. 2022Towards Reasoning in Large Language Models: A Survey20 Dec
  4. 2022Language Models Are Greedy Reasoners: A Systematic Formal Analysis of Chain-of-Thought3 Oct

Other references · 64

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 5; 2026: 5.

10 papers.

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  1. 2025CreativityPrism: A Cross-Domain Evaluation Framework for Large Language Model Creativity
  2. 2025Creation-MMBench: Assessing Context-Aware Creative Intelligence in MLLM
  3. 2026How LLMs See Creativity: Zero-Shot Scoring of Visual Creativity with Interpretable Reasoning
  4. 2025Curiosity-Driven LLM-as-a-judge for Personalized Creative Judgment
  5. 2025CLAWS:Creativity detection for LLM-generated solutions using Attention Window of Sections
  6. 2023Fluid Transformers and Creative Analogies: Exploring Large Language Models' Capacity for Augmenting Cross-Domain Analogical Creativity
  7. 2025GuessBench: Sensemaking Multimodal Creativity in the Wild
  8. 2024LogicVista: Multimodal LLM Logical Reasoning Benchmark in Visual Contexts