By-Example Synthesis of Vector Textures
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Abstract (arXiv)
We propose a new method for synthesizing an arbitrarily sized novel vector texture given a single raster exemplar. Our method first segments the exemplar to extract the primary textons, and then clusters them based on visual similarity. We then compute a descriptor to capture each texton's neighborhood which contains the inter-category relationships that are used at synthesis time. Next, we use a simple procedure to both extract and place the secondary textons behind the primary polygons. Finally, our method constructs a gradient field for the background which is defined by a set of data points and colors. The color of the secondary polygons are also adjusted to better match the gradient field. To compare our work with other methods, we use a wide range of perceptual-based metrics.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 12 of its 54 references that are in the map. First posted on arXiv 23 Jan 2025.
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References · 12
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 2023Segment Anythingcited by 8,158
- 2022Exploring CLIP for Assessing the Look and Feel of Imagescited by 974
- 2020Image Quality Assessment: Unifying Structure and Texture Similaritycited by 792
- 2019SinGAN: Learning a Generative Model from a Single Natural Imagecited by 348
- 2018PieAPP: Perceptual Image-Error Assessment through Pairwise Preferencecited by 158
- 2018Non-Stationary Texture Synthesis by Adversarial Expansioncited by 66
- 2017Learning Texture Manifolds with the Periodic Spatial GANcited by 53
- 2016Texture Synthesis with Spatial Generative Adversarial Networkscited by 45
- 2024TexTile: A Differentiable Metric for Texture Tileabilitycited by 7
- 2020Continuous Curve Texturescited by 4
- 2023Learning Gradient Fields for Scalable and Generalizable Irregular Packingcited by 3
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