mlsanityData to 14 Oct 2026

Phishing Awareness via Game-Based Learning

arXiv 2501.12077 ↗First posted 21 Jan 2025cs.CRcited by 1

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Abstract (arXiv)

The increased use of digital devices and applications has led to a rise in phishing attacks. We develop a serious game to raise awareness about phishing attacks and help people avoid these threats in a risk-free learning environment. This game targets three types of phishing-clone phishing, SMS phishing, and spear phishing-and uses a Large Language Model to generate dialogues and questions dynamically. It also incorporates state randomization and time-limited challenges to enhance the gameplay. We evaluated two groups of participants and found that those who played the game showed, on average, a 24% increase in awareness and a 30% boost in confidence.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 21 Jan 2025.

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