Human Grasp Generation for Rigid and Deformable Objects with Decomposed VQ-VAE
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Abstract (arXiv)
Generating realistic human grasps is crucial yet challenging for object manipulation in computer graphics and robotics. Current methods often struggle to generate detailed and realistic grasps with full finger-object interaction, as they typically rely on encoding the entire hand and estimating both posture and position in a single step. Additionally, simulating object deformation during grasp generation is still difficult, as modeling such deformation requires capturing the comprehensive relationship among points of the object's surface. To address these limitations, we propose a novel improved Decomposed Vector-Quantized Variational Autoencoder (DVQ-VAE-2), which decomposes the hand into distinct parts and encodes them separately. This part-aware architecture allows for more precise management of hand-object interactions. Furthermore, we introduce a dual-stage decoding strategy that first predicts the grasp type under skeletal constraints and then identifies the optimal grasp position, enhancing both the realism and adaptability of the model to unseen interactions. Furthermore, we introduce a new Mesh UFormer as the backbone network to extract the hierarchical structural representations from the mesh and propose a new normal vector-guided position encoding to simulate the hand-object deformation. In experiments, our model achieves a relative improvement of approximately 14.1% in grasp quality compared to state-of-the-art methods across four widely used benchmarks. Our comparisons with other backbone networks show relative improvements of 2.23% in Hand-object Contact Distance and 5.86% in Quality Index on deformable and rigid object based datasets, respectively. Our source code and model are available at https://github.com/florasion/D-VQVAE.
Key facts. Cited by 3 papers in the map (data through 13 Oct 2026). First posted on arXiv 8 Jan 2025.
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Citing papers per year: 2026: 3.
3 papers.
- 2026Closing the Reality Gap: Zero-Shot Sim-to-Real Deployment for Dexterous Force-Based Grasping and Manipulationcited by 0
- 2026Listen to Rhythm, Choose Movements: Autoregressive Multimodal Dance Generation via Diffusion and Mamba with Decoupled Dance Datasetcited by 0
- 2026PhysHanDI: Physics-Based Reconstruction of Hand-Deformable Object Interactionscited by 0
- 2026PhysHanDI: Physics-Based Reconstruction of Hand-Deformable Object Interactions10 May 2026
- 2026Listen to Rhythm, Choose Movements: Autoregressive Multimodal Dance Generation via Diffusion and Mamba with Decoupled Dance Dataset6 Jan 2026
- 2026Closing the Reality Gap: Zero-Shot Sim-to-Real Deployment for Dexterous Force-Based Grasping and Manipulation6 Jan 2026