Run-and-tumble chemotaxis using reinforcement learning
On the map: Deep reinforcement learning methods → RL theory and sample complexity
Abstract (arXiv)
Bacterial cells use run-and-tumble motion to climb up attractant concentration gradient in their environment. By extending the uphill runs and shortening the downhill runs the cells migrate towards the higher attractant zones. Motivated by this, we formulate a reinforcement learning (RL) algorithm where an agent moves in one dimension in the presence of an attractant gradient. The agent can perform two actions: either persistent motion in the same direction or reversal of direction. We assign costs for these actions based on the recent history of the agent's trajectory. We ask the question: which RL strategy works best in different types of attractant environment. We quantify efficiency of the RL strategy by the ability of the agent (a) to localize in the favorable zones after large times, and (b) to learn about its complete environment. Depending on the attractant profile and the initial condition, we find an optimum balance is needed between exploration and exploitation to ensure the most efficient performance.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods. Builds on 0 of its 33 references that are in the map. First posted on arXiv 7 Jan 2025.
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