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Exploiting Aggregation and Segregation of Representations for Domain Adaptive Human Pose Estimation

arXiv 2412.20538 ↗First posted 29 Dec 2024cs.CVcited by 0

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Abstract (arXiv)

Human pose estimation (HPE) has received increasing attention recently due to its wide application in motion analysis, virtual reality, healthcare, etc. However, it suffers from the lack of labeled diverse real-world datasets due to the time- and labor-intensive annotation. To cope with the label deficiency issue, one common solution is to train the HPE models with easily available synthetic datasets (source) and apply them to real-world data (target) through domain adaptation (DA). Unfortunately, prevailing domain adaptation techniques within the HPE domain remain predominantly fixated on effecting alignment and aggregation between source and target features, often sidestepping the crucial task of excluding domain-specific representations. To rectify this, we introduce a novel framework that capitalizes on both representation aggregation and segregation for domain adaptive human pose estimation. Within this framework, we address the network architecture aspect by disentangling representations into distinct domain-invariant and domain-specific components, facilitating aggregation of domain-invariant features while simultaneously segregating domain-specific ones. Moreover, we tackle the discrepancy measurement facet by delving into various keypoint relationships and applying separate aggregation or segregation mechanisms to enhance alignment. Extensive experiments on various benchmarks, e.g., Human3.6M, LSP, H3D, and FreiHand, show that our method consistently achieves state-of-the-art performance. The project is available at urlhttps://github.com/davidpengucf/EPIC.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 2 of its 59 references that are in the map. First posted on arXiv 29 Dec 2024.

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References · 2

  1. 2014Deep Domain Confusion: Maximizing for Domain Invariancecited by 600
  2. 20243D Vision-Language Gaussian Splattingcited by 31

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