Learning to Control an Android Robot Head for Facial Animation
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Abstract (arXiv)
The ability to display rich facial expressions is crucial for human-like robotic heads. While manually defining such expressions is intricate, there already exist approaches to automatically learn them. In this work one such approach is applied to evaluate and control a robot head different from the one in the original study. To improve the mapping of facial expressions from human actors onto a robot head, it is proposed to use 3D landmarks and their pairwise distances as input to the learning algorithm instead of the previously used facial action units. Participants of an online survey preferred mappings from our proposed approach in most cases, though there are still further improvements required.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 3 of its 13 references that are in the map. First posted on arXiv 18 Dec 2024.
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