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MeshA*: Efficient Path Planning With Motion Primitives

arXiv 2412.10320 ↗First posted 13 Dec 2024cs.RO cs.AIcited by 0

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Abstract (arXiv)

We study a path planning problem where the possible move actions are represented as a finite set of motion primitives aligned with the grid representation of the environment. That is, each primitive corresponds to a short kinodynamically-feasible motion of an agent and is represented as a sequence of the swept cells of a grid. Typically, heuristic search, i.e. A*, is conducted over the lattice induced by these primitives (lattice-based planning) to find a path. However, due to the large branching factor, such search may be inefficient in practice. To this end, we suggest a novel technique rooted in the idea of searching over the grid cells (as in vanilla A*) simultaneously fitting the possible sequences of the motion primitives into these cells. The resultant algorithm, MeshA*, provably preserves the guarantees on completeness and optimality, on the one hand, and is shown to notably outperform conventional lattice-based planning (x1.5-x2 decrease in the runtime), on the other hand.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 3 of its 17 references that are in the map. First posted on arXiv 13 Dec 2024.

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References · 3

  1. 2014Informed RRT*: Optimal Sampling-based Path Planning Focused via Direct Sampling of an Admissible Ellipsoidal Heuristiccited by 50
  2. 2018Sampling-based optimal kinodynamic planning with motion primitivescited by 5
  3. 2019Learning a Lattice Planner Control Set for Autonomous Vehiclescited by 3

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