Textured Mesh Saliency: Bridging Geometry and Texture for Human Perception in 3D Graphics
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Abstract (arXiv)
Textured meshes significantly enhance the realism and detail of objects by mapping intricate texture details onto the geometric structure of 3D models. This advancement is valuable across various applications, including entertainment, education, and industry. While traditional mesh saliency studies focus on non-textured meshes, our work explores the complexities introduced by detailed texture patterns. We present a new dataset for textured mesh saliency, created through an innovative eye-tracking experiment in a six degrees of freedom (6-DOF) VR environment. This dataset addresses the limitations of previous studies by providing comprehensive eye-tracking data from multiple viewpoints, thereby advancing our understanding of human visual behavior and supporting more accurate and effective 3D content creation. Our proposed model predicts saliency maps for textured mesh surfaces by treating each triangular face as an individual unit and assigning a saliency density value to reflect the importance of each local surface region. The model incorporates a texture alignment module and a geometric extraction module, combined with an aggregation module to integrate texture and geometry for precise saliency prediction. We believe this approach will enhance the visual fidelity of geometric processing algorithms while ensuring efficient use of computational resources, which is crucial for real-time rendering and high-detail applications such as VR and gaming.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 0 of its 29 references that are in the map. First posted on arXiv 11 Dec 2024.
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Citing papers per year: 2025: 1; 2026: 3.
4 papers.
- 2026NTIRE 2026 Challenge on Video Saliency Prediction: Methods and Resultscited by 10
- 2025Mesh Mamba: A Unified State Space Model for Saliency Prediction in Non-Textured and Textured Meshescited by 2
- 2026Robust Mesh Saliency Ground Truth Acquisition in VR via View Cone Sampling and Manifold Diffusioncited by 0
- 2026Learning Human Visual Attention on 3D Surfaces through Geometry-Queried Semantic Priorscited by 0
- 2026NTIRE 2026 Challenge on Video Saliency Prediction: Methods and Results16 Apr 2026
- 2026Learning Human Visual Attention on 3D Surfaces through Geometry-Queried Semantic Priors6 Feb 2026
- 2026Robust Mesh Saliency Ground Truth Acquisition in VR via View Cone Sampling and Manifold Diffusion6 Jan 2026
- 2025Mesh Mamba: A Unified State Space Model for Saliency Prediction in Non-Textured and Textured Meshes2 Apr 2025