FloAt: Flow Warping of Self-Attention for Clothing Animation Generation
On the map: Diffusion models → 3D, point cloud and scene generation
Abstract (arXiv)
We propose a diffusion model-based approach, FloAtControlNet to generate cinemagraphs composed of animations of human clothing. We focus on human clothing like dresses, skirts and pants. The input to our model is a text prompt depicting the type of clothing and the texture of clothing like leopard, striped, or plain, and a sequence of normal maps that capture the underlying animation that we desire in the output. The backbone of our method is a normal-map conditioned ControlNet which is operated in a training-free regime. The key observation is that the underlying animation is embedded in the flow of the normal maps. We utilize the flow thus obtained to manipulate the self-attention maps of appropriate layers. Specifically, the self-attention maps of a particular layer and frame are recomputed as a linear combination of itself and the self-attention maps of the same layer and the previous frame, warped by the flow on the normal maps of the two frames. We show that manipulating the self-attention maps greatly enhances the quality of the clothing animation, making it look more natural as well as suppressing the background artifacts. Through extensive experiments, we show that the method proposed beats all baselines both qualitatively in terms of visual results and user study. Specifically, our method is able to alleviate the background flickering that exists in other diffusion model-based baselines that we consider. In addition, we show that our method beats all baselines in terms of RMSE and PSNR computed using the input normal map sequences and the normal map sequences obtained from the output RGB frames. Further, we show that well-established evaluation metrics like LPIPS, SSIM, and CLIP scores that are generally for visual quality are not necessarily suitable for capturing the subtle motions in human clothing animations.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 12 of its 31 references that are in the map. First posted on arXiv 22 Nov 2024.
Builds on
12 of 31 references.
References · 12
- 2020Denoising Diffusion Implicit Modelscited by 9,655
- 2023Text2Video-Zero: Text-to-Image Diffusion Models are Zero-Shot Video Generatorscited by 666
- 2023FateZero: Fusing Attentions for Zero-shot Text-based Video Editingcited by 462
- 2023TokenFlow: Consistent Diffusion Features for Consistent Video Editingcited by 440
- 2023ControlVideo: Training-free Controllable Text-to-Video Generationcited by 324
- 2023Video-P2P: Video Editing with Cross-attention Controlcited by 312
- 2023Rerender A Video: Zero-Shot Text-Guided Video-to-Video Translationcited by 253
- 2023FLATTEN: optical FLow-guided ATTENtion for consistent text-to-video editingcited by 165
- 2023Generative Image Dynamicscited by 93
- 2023LAMP: Learn A Motion Pattern for Few-Shot-Based Video Generationcited by 59
- 2023Text-Guided Synthesis of Eulerian Cinemagraphscited by 22
- 2023LatentWarp: Consistent Diffusion Latents for Zero-Shot Video-to-Video Translationcited by 12
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- 2024StableGarment: Garment-Centric Generation via Stable Diffusion
- 2025DiffusedWrinkles: A Diffusion-Based Model for Data-Driven Garment Animation
- 2023DreamPose: Fashion Image-to-Video Synthesis via Stable Diffusion
- 2024Magic Clothing: Controllable Garment-Driven Image Synthesis
- 2024Texture-Preserving Diffusion Models for High-Fidelity Virtual Try-On
- 2023WarpDiffusion: Efficient Diffusion Model for High-Fidelity Virtual Try-on
- 2024Product-Level Try-on: Characteristics-preserving Try-on with Realistic Clothes Shading and Wrinkles
- 2023Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animation