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The Bounds of Algorithmic Collusion; Q-learning, Gradient Learning, and the Folk Theorem

arXiv 2411.12725 ↗First posted 19 Nov 2024cs.GT econ.TH stat.MLcited by 0

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Abstract (arXiv)

We explore the behaviour emerging from learning agents repeatedly interacting strategically for a wide range of learning dynamics, including Q-learning, projected gradient, replicator and log-barrier dynamics. Going beyond the better understood classes of potential games and zero-sum games, we consider the setting of a general repeated game with finite recall under different forms of monitoring. We obtain a Folk Theorem-style result and characterise the set of payoff vectors that can be obtained by these dynamics, discovering a wide range of possibilities for the emergence of algorithmic collusion. Achieving this requires a novel technical approach, which, to the best of our knowledge, yields the first convergence result for multi-agent Q-learning algorithms in repeated games.

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References · 9

  1. 2019A Unified Analysis of Extra-gradient and Optimistic Gradient Methods for Saddle Point Problems: Proximal Point Approachcited by 143
  2. 2021Independent Policy Gradient Methods for Competitive Reinforcement Learningcited by 101
  3. 2020From Poincar'e Recurrence to Convergence in Imperfect Information Games: Finding Equilibrium via Regularizationcited by 61
  4. 2021Independent Natural Policy Gradient Always Converges in Markov Potential Gamescited by 37
  5. 2015Decentralized Q-Learning for Stochastic Teams and Gamescited by 35
  6. 2021Learning in Nonzero-Sum Stochastic Games with Potentialscited by 26
  7. 2016Riemannian game dynamicscited by 19
  8. 2022On the convergence of policy gradient methods to Nash equilibria in general stochastic gamescited by 16
  9. 2022Artificial Intelligence and Spontaneous Collusioncited by 10

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