The Bounds of Algorithmic Collusion; Q-learning, Gradient Learning, and the Folk Theorem
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Abstract (arXiv)
We explore the behaviour emerging from learning agents repeatedly interacting strategically for a wide range of learning dynamics, including Q-learning, projected gradient, replicator and log-barrier dynamics. Going beyond the better understood classes of potential games and zero-sum games, we consider the setting of a general repeated game with finite recall under different forms of monitoring. We obtain a Folk Theorem-style result and characterise the set of payoff vectors that can be obtained by these dynamics, discovering a wide range of possibilities for the emergence of algorithmic collusion. Achieving this requires a novel technical approach, which, to the best of our knowledge, yields the first convergence result for multi-agent Q-learning algorithms in repeated games.
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References · 9
- 2019A Unified Analysis of Extra-gradient and Optimistic Gradient Methods for Saddle Point Problems: Proximal Point Approachcited by 143
- 2021Independent Policy Gradient Methods for Competitive Reinforcement Learningcited by 101
- 2020From Poincar'e Recurrence to Convergence in Imperfect Information Games: Finding Equilibrium via Regularizationcited by 61
- 2021Independent Natural Policy Gradient Always Converges in Markov Potential Gamescited by 37
- 2015Decentralized Q-Learning for Stochastic Teams and Gamescited by 35
- 2021Learning in Nonzero-Sum Stochastic Games with Potentialscited by 26
- 2016Riemannian game dynamicscited by 19
- 2022On the convergence of policy gradient methods to Nash equilibria in general stochastic gamescited by 16
- 2022Artificial Intelligence and Spontaneous Collusioncited by 10
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