Voxel-Aggregated Feature Synthesis: Efficient Dense Mapping for Simulated 3D Reasoning
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Abstract (arXiv)
We address the issue of the exploding computational requirements of recent State-of-the-art (SOTA) open set multimodel 3D mapping (dense 3D mapping) algorithms and present Voxel-Aggregated Feature Synthesis (VAFS), a novel approach to dense 3D mapping in simulation. Dense 3D mapping involves segmenting and embedding sequential RGBD frames which are then fused into 3D. This leads to redundant computation as the differences between frames are small but all are individually segmented and embedded. This makes dense 3D mapping impractical for research involving embodied agents in which the environment, and thus the mapping, must be modified with regularity. VAFS drastically reduces this computation by using the segmented point cloud computed by a simulator's physics engine and synthesizing views of each region. This reduces the number of features to embed from the number of captured RGBD frames to the number of objects in the scene, effectively allowing a "ground truth" semantic map to be computed an order of magnitude faster than traditional methods. We test the resulting representation by assessing the IoU scores of semantic queries for different objects in the simulated scene, and find that VAFS exceeds the accuracy and speed of prior dense 3D mapping techniques.
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References · 6
- 2022Do As I Can, Not As I Say: Grounding Language in Robotic Affordancescited by 2,348
- 2023Gemini: A Family of Highly Capable Multimodal Modelscited by 872
- 2023ConceptFusion: Open-set Multimodal 3D Mappingcited by 304
- 2022CLIP-Fields: Weakly Supervised Semantic Fields for Robotic Memorycited by 165
- 2023Weakly Supervised 3D Open-vocabulary Segmentationcited by 135
- 2024OV-NeRF: Open-vocabulary Neural Radiance Fields with Vision and Language Foundation Models for 3D Semantic Understandingcited by 22
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