EMOTION: Expressive Motion Sequence Generation for Humanoid Robots with In-Context Learning
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Abstract (arXiv)
This paper introduces a framework, called EMOTION, for generating expressive motion sequences in humanoid robots, enhancing their ability to engage in humanlike non-verbal communication. Non-verbal cues such as facial expressions, gestures, and body movements play a crucial role in effective interpersonal interactions. Despite the advancements in robotic behaviors, existing methods often fall short in mimicking the diversity and subtlety of human non-verbal communication. To address this gap, our approach leverages the in-context learning capability of large language models (LLMs) to dynamically generate socially appropriate gesture motion sequences for human-robot interaction. We use this framework to generate 10 different expressive gestures and conduct online user studies comparing the naturalness and understandability of the motions generated by EMOTION and its human-feedback version, EMOTION++, against those by human operators. The results demonstrate that our approach either matches or surpasses human performance in generating understandable and natural robot motions under certain scenarios. We also provide design implications for future research to consider a set of variables when generating expressive robotic gestures.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 12 of its 30 references that are in the map. First posted on arXiv 30 Oct 2024.
Builds on
12 of 30 references.
References · 12
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- 2024Keypoint Action Tokens Enable In-Context Imitation Learning in Roboticscited by 74
- 2023Prompt a Robot to Walk with Large Language Modelscited by 45
- 2024Understanding Large-Language Model (LLM)-powered Human-Robot Interactioncited by 43
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- 2024Ain't Misbehavin' -- Using LLMs to Generate Expressive Robot Behavior in Conversations with the Tabletop Robot Harucited by 5
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Citing papers per year: 2025: 1; 2026: 5.
6 papers.
- 2025Action Tokenizer Matters in In-Context Imitation Learningcited by 14
- 2026The Robot's Inner Critic: Self-Refinement of Social Behaviors through VLM-based Replanningcited by 1
- 2026A Hierarchical Spatiotemporal Action Tokenizer for In-Context Imitation Learning in Roboticscited by 1
- 2026Bridging Speech, Emotion, and Motion: a VLM-based Multimodal Edge-deployable Framework for Humanoid Robotscited by 0
- 2026Multi-Modal Multi-Agent Robotic Cognitive Alignment enabled by Non-Invasive Consumer Brain Computer Interfaces: A Proof of Concept Explorationcited by 0
- 2026Generating Natural and Expressive Robot Gestures through Iterative Reinforcement Learning with Human Feedback using LLMscited by 0
- 2026Generating Natural and Expressive Robot Gestures through Iterative Reinforcement Learning with Human Feedback using LLMs17 Jun 2026
- 2026Multi-Modal Multi-Agent Robotic Cognitive Alignment enabled by Non-Invasive Consumer Brain Computer Interfaces: A Proof of Concept Exploration11 Jun 2026
- 2026A Hierarchical Spatiotemporal Action Tokenizer for In-Context Imitation Learning in Robotics16 Apr 2026
- 2026The Robot's Inner Critic: Self-Refinement of Social Behaviors through VLM-based Replanning20 Mar 2026
- 2026Bridging Speech, Emotion, and Motion: a VLM-based Multimodal Edge-deployable Framework for Humanoid Robots7 Feb 2026
- 2025Action Tokenizer Matters in In-Context Imitation Learning3 Mar 2025