mlsanityData to 14 Oct 2026

Self-optimization in distributed manufacturing systems using Modular State-based Stackelberg Games

arXiv 2410.22912 ↗First posted 30 Oct 2024cs.AI cs.GT cs.LGcited by 3

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Abstract (arXiv)

In this study, we introduce Modular State-based Stackelberg Games (Mod-SbSG), a novel game structure developed for distributed self-learning in modular manufacturing systems. Mod-SbSG enhances cooperative decision-making among self-learning agents within production systems by integrating State-based Potential Games (SbPG) with Stackelberg games. This hierarchical structure assigns more important modules of the manufacturing system a first-mover advantage, while less important modules respond optimally to the leaders' decisions. This decision-making process differs from typical multi-agent learning algorithms in manufacturing systems, where decisions are made simultaneously. We provide convergence guarantees for the novel game structure and design learning algorithms to account for the hierarchical game structure. We further analyse the effects of single-leader/multiple-follower and multiple-leader/multiple-follower scenarios within a Mod-SbSG. To assess its effectiveness, we implement and test Mod-SbSG in an industrial control setting using two laboratory-scale testbeds featuring sequential and serial-parallel processes. The proposed approach delivers promising results compared to the vanilla SbPG, which reduces overflow by 97.1%, and in some cases, prevents overflow entirely. Additionally, it decreases power consumption by 5-13% while satisfying the production demand, which significantly improves potential (global objective) values.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 7 of its 39 references that are in the map. First posted on arXiv 30 Oct 2024.

Builds on

7 of 39 references.

References · 7

  1. 2021Stackelberg Actor-Critic: Game-Theoretic Reinforcement Learning Algorithmscited by 19
  2. 2020Graph neural networks-based Scheduler for Production planning problems using Reinforcement Learningcited by 10
  3. 2015Dynamic Potential Games in Communications: Fundamentals and Applicationscited by 8
  4. 2015A Comprehensive Survey of Potential Game Approaches to Wireless Networkscited by 7
  5. 2018Stackelberg Game Approaches for Anti-jamming Defence in Wireless Networkscited by 3
  6. 2024Gradient-based Learning in State-based Potential Games for Self-Learning Production Systemscited by 3
  7. 2023Self Optimisation and Automatic Code Generation by Evolutionary Algorithms in PLC based Controlling Processescited by 2

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 2; 2026: 1.

3 papers.