mlsanityData to 14 Oct 2026

Practicing Stress Relief for the Everyday: Designing Social Simulation Using VR, AR, and LLMs

arXiv 2410.01672 ↗First posted 2 Oct 2024cs.HCcited by 1

Not on the map. Why?

Abstract (arXiv)

Stress is an inevitable part of day-to-day life yet many find themselves unable to manage it themselves, particularly when professional or peer support are not always readily available. As self-care becomes increasingly vital for mental well-being, this paper explores the potential of social simulation as a safe, virtual environment for practicing stress relief for everyday situations. Leveraging the immersive capabilities of VR, AR, and LLMs, we developed eight interactive prototypes for various everyday stressful scenarios (e.g. public speaking) then conducted prototype-driven semi-structured interviews with 19 participants. We reveal that people currently lack effective means to support themselves through everyday stress and found that social simulation fills a gap for simulating real environments for training mental health practices. We outline key considerations for future development of simulation for self-care, including risks of trauma from hyper-realism, distrust of LLM-recommended timing for mental health recommendations, and the value of accessibility for self-care interventions.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 2 Oct 2024.

Builds on

No reference list yet.

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 1.

1 paper.