mlsanityData to 14 Oct 2026

Video-Driven Graph Network-Based Simulators

arXiv 2409.15344 ↗First posted 10 Sep 2024cs.CV cs.LGcited by 0

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Abstract (arXiv)

Lifelike visualizations in design, cinematography, and gaming rely on precise physics simulations, typically requiring extensive computational resources and detailed physical input. This paper presents a method that can infer a system's physical properties from a short video, eliminating the need for explicit parameter input, provided it is close to the training condition. The learned representation is then used within a Graph Network-based Simulator to emulate the trajectories of physical systems. We demonstrate that the video-derived encodings effectively capture the physical properties of the system and showcase a linear dependence between some of the encodings and the system's motion.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 2 of its 8 references that are in the map. First posted on arXiv 10 Sep 2024.

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References · 2

  1. 2018Relational inductive biases, deep learning, and graph networkscited by 1,360
  2. 2020Learning to Simulate Complex Physics with Graph Networkscited by 880

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