mlsanityData to 14 Oct 2026

Exploring Fungal Morphology Simulation and Dynamic Light Containment from a Graphics Generation Perspective

arXiv 2409.05171 ↗First posted 8 Sep 2024cs.GR cs.CV cs.HCcited by 1

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Abstract (arXiv)

Fungal simulation and control are considered crucial techniques in Bio-Art creation. However, coding algorithms for reliable fungal simulations have posed significant challenges for artists. This study equates fungal morphology simulation to a two-dimensional graphic time-series generation problem. We propose a zero-coding, neural network-driven cellular automaton. Fungal spread patterns are learned through an image segmentation model and a time-series prediction model, which then supervise the training of neural network cells, enabling them to replicate real-world spreading behaviors. We further implemented dynamic containment of fungal boundaries with lasers. Synchronized with the automaton, the fungus successfully spreads into pre-designed complex shapes in reality.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 1 of its 20 references that are in the map. First posted on arXiv 8 Sep 2024.

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1 of 20 references.

References · 1

  1. 2016Temporal Convolutional Networks for Action Segmentation and Detectioncited by 508

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