Exploring Fungal Morphology Simulation and Dynamic Light Containment from a Graphics Generation Perspective
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Abstract (arXiv)
Fungal simulation and control are considered crucial techniques in Bio-Art creation. However, coding algorithms for reliable fungal simulations have posed significant challenges for artists. This study equates fungal morphology simulation to a two-dimensional graphic time-series generation problem. We propose a zero-coding, neural network-driven cellular automaton. Fungal spread patterns are learned through an image segmentation model and a time-series prediction model, which then supervise the training of neural network cells, enabling them to replicate real-world spreading behaviors. We further implemented dynamic containment of fungal boundaries with lasers. Synchronized with the automaton, the fungus successfully spreads into pre-designed complex shapes in reality.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 1 of its 20 references that are in the map. First posted on arXiv 8 Sep 2024.
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