mlsanityData to 7 Oct 2026

Flatten: Video Action Recognition is an Image Classification task

arXiv 2408.09220 ↗First posted 17 Aug 2024cs.CV cs.AIcited by 1

Not on the map. Why?

Abstract (arXiv)

In recent years, video action recognition, as a fundamental task in the field of video understanding, has been deeply explored by numerous researchers.Most traditional video action recognition methods typically involve converting videos into three-dimensional data that encapsulates both spatial and temporal information, subsequently leveraging prevalent image understanding models to model and analyze these data. However,these methods have significant drawbacks. Firstly, when delving into video action recognition tasks, image understanding models often need to be adapted accordingly in terms of model architecture and preprocessing for these spatiotemporal tasks; Secondly, dealing with high-dimensional data often poses greater challenges and incurs higher time costs compared to its lower-dimensional counterparts.To bridge the gap between image-understanding and video-understanding tasks while simplifying the complexity of video comprehension, we introduce a novel video representation architecture, Flatten, which serves as a plug-and-play module that can be seamlessly integrated into any image-understanding network for efficient and effective 3D temporal data modeling.Specifically, by applying specific flattening operations (e.g., row-major transform), 3D spatiotemporal data is transformed into 2D spatial information, and then ordinary image understanding models are used to capture temporal dynamic and spatial semantic information, which in turn accomplishes effective and efficient video action recognition. Extensive experiments on commonly used datasets (Kinetics-400, Something-Something v2, and HMDB-51) and three classical image classification models (Uniformer, SwinV2, and ResNet), have demonstrated that embedding Flatten provides a significant performance improvements over original model.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 17 of its 22 references that are in the map. First posted on arXiv 17 Aug 2024.

Builds on

17 of 22 references.

References · 17

  1. 2017Attention Is All You Needcited by 59,932
  2. 2015Deep Residual Learning for Image Recognitioncited by 51,809
  3. 2016Grad-CAM: Visual Explanations from Deep Networks via Gradient-based Localizationcited by 6,690
  4. 2017The Kinetics Human Action Video Datasetcited by 1,894
  5. 2022VideoMAE: Masked Autoencoders are Data-Efficient Learners for Self-Supervised Video Pre-Trainingcited by 1,305
  6. 2021Swin Transformer V2: Scaling Up Capacity and Resolutioncited by 1,215
  7. 2017A Closer Look at Spatiotemporal Convolutions for Action Recognitioncited by 1,139
  8. 2017The "something something" video database for learning and evaluating visual common sensecited by 1,092
  9. 2014Two-Stream Convolutional Networks for Action Recognition in Videoscited by 1,067
  10. 2016Temporal Segment Networks: Towards Good Practices for Deep Action Recognitioncited by 899
  11. 2024YOLOv10: Real-Time End-to-End Object Detectioncited by 508
  12. 2016Convolutional Two-Stream Network Fusion for Video Action Recognitioncited by 384
5 more
  1. 2021Video Transformer Networkcited by 271
  2. 2022UniFormer: Unifying Convolution and Self-attention for Visual Recognitioncited by 206
  3. 2020TDN: Temporal Difference Networks for Efficient Action Recognitioncited by 183
  4. 2020MS-Net: Multi-Site Network for Improving Prostate Segmentation with Heterogeneous MRI Datacited by 121
  5. 2021VidTr: Video Transformer Without Convolutionscited by 112

Built on by

Cited by year

Citing papers per year: 2025: 1.

1 paper.